[1]
Nichora, M.P. and Sondari, M.C. 2024. Pengaruh Penerapan Gamifikasi terhadap Loyalitas Pengguna Grab. Journal of Digital Business Innovation. 1, 1 (May 2024), 74–87. DOI:https://doi.org/10.36858/digbi.v1i1.10.